Version History - Captive Minecraft IV


Official Release 1.2.2 - Current version
(June 2016)

+ Added extra glass to Winter Vault in case of disappearing input panels.
+ Ensures “stuck” Monument outlines are always removed when player leaves area.
+ Adds Winter Vault snowball clue as Torn Journal Entry.
+ Winter Vault is now sealed and waterproof to avoid flooding.
+ Adds in-game versioning (type “/gamerule mapVersion”).


Official Release 1.2.1
(June 2016)

+ Prevents an exploit that could allow inventive players to grab Monument hints!


Official Release 1.2.0
(June 2016)

+ Long distance Skeleton now won’t be pushed down the ladder when shot.
+ Added titles for Monument blocks when player stands next to one and jumps.
+ Winter Vault’s flying digits are now teleported back to the Vault when players leave and return to that area.
+ Added new gamerule for players to change Monument style to a simpler version.


Official Release 1.1.3
(June 2016)

+ Prevents extreme lag when dealing with Monuments & multiplayer.
+ Due to Realms quirk, players are now set to gamemode zero unless they have the Admin tag.


Official Release 1.1.2
(June 2016)

+ Long distance Skeleton now summoned as promised.


Official Release 1.1.1
(June 2016)

+ Fixes issue with Jump Point not working correctly.


Official Release 1.1.0
(June 2016)

+ Prevents players from destroying or building on Quartz spawn block.
+ Changed Ultra Mobs trigger to use a gamerule instead of scoreboard command. 
+ Turning off Ultra Mobs now converts existing mobs in the world back to normal.
+ Winter Vault warping added as per suggestion from MarcIRL.
+ Added rewards for completing all the Monuments and Achievements.
+ Darkness Challenge (post game content) added.


Official Release 1.0.0
(April 2016)

+ Custom Overworld designed to assist player through the map.
+ Nether and End dimensions optimised for earning all achievements.
+ Various achievement hints added to assist new players.
+ Working Achievement Tree utilising 1.9 Command Blocks.
+ Room of Monuments 2.0 implemented.
+ Winter Vault implemented with randomised code system.
+ Custom items and lore added. 